Teacher: Ilona Friso-van den Bos
Problem statement
The focus of this line of research is a VR simulation that targets the compaction of asphalt (a Virtual roller). The VR system has been demonstrated to be able to help facilitate a number of skills, such as compaction strategies or Situation Awareness. However, a simulation can be used in many different ways, with many different instructions or processes. Moreover, there are relevant (cognitive) differences between learners that may determine how they deal with a simulation, and which specifications are most instrumental in fostering their learning. The aim of the thesis is to zoom in on the design of the simulation and/or a source of individual differences between learners and find out how this affects performance or learning within the VR environment.
Method
Focus on quantitative methods; mixed methods studies allowed
Profile of the student
If selecting roller operators or roller operator students as a target group, student must be able to communicate in Dutch.
Resources
Oyelere, S. S., Bouali, N., Kaliisa, R., Obaido, G., Yunusa, A. A., & Jimoh, E. R. (2020). Exploring the trends of educational virtual reality games: A systematic review of empirical studies. Smart Learning Environments, 7(1), 1-22.
Vasenev, A., Hartmann, T., & Doree, A. G. (2013, August). Employing a virtual reality tool to explicate tacit knowledge of machine operators. In ISARC Proceedings of the International Symposium on Automation and Robotics in Construction (Vol. 30, No. 1).
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If you are interested in this theme, please contact the graduation coordinator of PLT: Mireille Post-Hubers