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Centre for Digital Inclusion
UT
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en
Nederlands
English
Centre for Digital Inclusion
UT
Faculties
BMS
Centre
Projects
Projects
Digital Polarization - the Dutch Search Engine Project
When you use a search engine, do you see the same results as your colleagues, friends, or family do? If not, why is that? Are search results personalised especially for you? If so, what are the criteria? Which topics do search engines suggest to you and other users? We want to find out. With your help.
Digital Inclusion and Poverty
People in poverty do not always have the means or possibilities to use the digital infrastructure, while they have relatively much to gain. In this four year project we develop an integral multi-stakeholder digital incluson intervention to support families that are living in poverty.
Digital Inclusion - State of Art in the Netherlands
The main goal of the Human Capital Agenda is to make the Dutch creative sector an international leader by strengthening human capital among the Dutch workforce. In this regard, human capital can be considered an umbrella term covering digital literacy, creativity, critical thinking, problem solving, communicating and collaborating. Together, they create a strong base for innovative and competitive power. The goal of this project is to contribute by focusing specifically on 21st century digital skills of which the importance is fundamental to the wider human capital challenge.
From Digital Skills to Tangible Outcomes (Disto)
The main goal of the Human Capital Agenda is to make the Dutch creative sector an international leader by strengthening human capital among the Dutch workforce. In this regard, human capital can be considered an umbrella term covering digital literacy, creativity, critical thinking, problem solving, communicating and collaborating. Together, they create a strong base for innovative and competitive power. The goal of this project is to contribute by focusing specifically on 21st century digital skills of which the importance is fundamental to the wider human capital challenge.
Any Thing for Anyone
The role of technology is rarely mentioned in political discussions about social inequality. Nevertheless, recent studies have revealed that technologies offer more capital-enhancing opportunities for those of higher socioeconomic status. Furthermore, when technologies become more complex, comparative advantages increase, enabling smaller groups of people to benefit. Following this reasoning, it is crucial to study the most recent phase of technological development: the complex Internet-of-Things (IoT). Many of the possibilities enabled by IoT that are emphasized in popular media seem techno-utopian promises that stress the autonomous power of the technology. So far, behavioral factors that are necessary for understanding the impact of the IoT have been ignored. We aim at understanduing more about the key driver for using the IoT: user skills and combine performance tests with socio-contxtual investigations of IoT use.
ySkills
Digitisation is changing society. ICTs strongly impact children's and adolescents' wellbeing. In order to benefit from these, new skill sets are required. Youth Skills (acronym: ySKILLS) aims to enhance and maximise long-term positive impact of the digital environment.
21st Century Digital Skills
The main goal of the Human Capital Agenda is to make the Dutch creative sector an international leader by strengthening human capital among the Dutch workforce. In this regard, human capital can be considered an umbrella term covering digital literacy, creativity, critical thinking, problem solving, communicating and collaborating. Together, they create a strong base for innovative and competitive power. The goal of this project is to contribute by focusing specifically on 21st century digital skills of which the importance is fundamental to the wider human capital challenge.
Digital inequality from a domestication perspective
Research in the field of digital inequality has proliferated over the last decade and demonstrates the complexity of factors that influence how people use the Internet. Many of these factors have filtered through in recent policies (that for example aim at improving Internet skills) with as primary goal narrowing social exclusion in relation to everyday challenges. Research is mostly quantitative and attempts to describe the large picture of the problem. The mechanisms that explain how online inequalities (e.g., motivational, physical, skills or usage) effect one’s offline position (and the other way around) are yet to be explained in qualitative research. A better understanding and theoretical development is necessary for creating policies aimed at those who are socially excluded. Policies can be better targeted when the effects of providing technology and training on social exclusion are better understood. The overall research question is: How do digital and social inclusion indicators interact and mediate the effects of technology on daily life in low ses-family settings.
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